Mark Cerny
Mark Cerny has
been working in game design and technology for 20 years, ranging from 1982's
Marble Madness, which he designed and programmed for Atari coin-op, to 2001's
Jak & Daxter. After his stint at Atari and several years with Sega in Japan,
Mark founded and managed the Sega Technical Institute here in the US, where he
also worked on Sonic 2 and Kid Chameleon. Mark then went to Crystal Dynamics as
its first technical employee, then to Universal Interactive Studios, where as
president he oversaw the creation of the Crash Bandicoot and Spyro the Dragon
series. In 1998 Mark established
Cerny Games Inc. as a game design consultancy,
and Cerny Games has now had a major role in four released games, and is
presently involved a number of upcoming character-action projects.
Interviews
Game Credits & Contributions
| Game |
Year |
Company |
Credits |
| Marble Madness |
1982 |
Atari |
Designer, Graphics |
| Major Havor |
|
Atari |
|
| Shanghi |
|
Sega |
|
| Sonic 2 |
|
Sega |
|
| Disruptor |
|
|
|
| Crash Bandicoot |
|
|
|
| Crash Bandicoot 2: Cortex Strikes BAck |
|
|
|
| Crash Bandicoot 3: Warped |
1998 |
Sony Computer Entertainment Europe |
|
| Crash Bash |
|
|
|
| Heart of Darkness |
1998 |
Interplay |
|
| Spyro the Dragon |
1998 |
SCEA |
|
| Spyro 2: Ripto's Rage |
|
|
|
| Kid Chameleon |
1992 |
Sega |
|
| Jak & Daxter |
2001 |
|
|
- Atari
- Crystal Dynamics
- Universal Interactive Studios
- Naughty
Dog
- Insomniac Games
- Sega
- Amazing Studio
|