General Tactics
You can find most of the information you'll need to know about cybertank weapons in the
Module Reference. However, here is a little additional information that you
may find useful:
Weapon Speed
Reference this against the
Weapon Types.
| Weapon Speed |
Cycles |
| Slow |
50 cycles |
| Average |
40 cycles |
| Fast |
30 cycles |
Weapon Damage
The following table represents the average damage done to a tank with
Weak armor by each weapon. Reference this against the
Tank Classes (for armor type),
Weapon Types, and Status Bars
(damage indictators).
| Component |
Piercing |
Explosive |
Heat |
Laser |
Turbo Laser |
Gauss |
Plasma |
Nuke |
| Internal Damage |
10 |
15 |
18 |
23 |
28 |
15 |
40 |
61 |
| Armor Damage |
8 |
10 |
23 |
28 |
40 |
56 |
23 |
61 |
| Tread Damage |
4 |
10 |
15 |
18 |
35 |
15 |
45 |
45 |
| Weapons Damage |
4 |
10 |
15 |
10 |
15 |
15 |
61 |
45 |
| Scanner Damage |
4 |
10 |
15 |
10 |
15 |
61 |
61 |
45 |
Cybertank Movement
Time
Movement (time needed to move one step):
Medium drive weight, medium tank weight => Base = (9-<drive speed>*7)
Drive weight modifier : +3 (heavy), -3 (light)
Tank weight modifier : +5 (heavy), -5 (light)
Each step takes one extra cycle, even in multiple movement.
-------------------
Damage table for weak armor: (Sector 342, byte 284 ff in Omega/Amiga)
Piercing Expl. H.E.A.T. Laser T.Laser Gauss G. Plasma G. Nuke
I: 10 15 18 23 28 15 40 61
A: 8 10 23 28 40 56 23 61
T: 4 10 15 18 35 15 45 45
W: 4 10 15 10 15 15 61 45
S: 4 10 15 10 15 61 61 45
\___________________/ \__________/ \__________________/
Shield: div 8 div 4 div 2
damage(Strong)=damage(Weak) div 2
damage(Average)=damage(Strong) div 2
Damage when banging against a wall:
I A T W S
weak: 7 9 6 3 3
strong: 3 4 3 1 1
aver.: 1 2 1 1 1
--------------------
Repair: rnd(5..35)
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